List of what I think "multilogging" entails listed above. TL DR: All in all, I'm heavily opposed to multilog strats as it defeats the purpose of the run and think we should separate multilog runs into their own sub-category. I'm very much of the idea that runners should do everything for themselves. Normal game RNG is one thing, but to enforce and promote assistance from "Player RNG" is taking things a step too far. We shouldn't have to rely on "Player RNG" in order for the run to be optimal. It's hard to enforce these things from a moderation perspective.Ī) We can however tell if you are suiciding accounts and picking up bones, picking up other's ashes, or body-blocking Count Draynor. We aren't able to tell if someone just conveniently opens doors and disappears before the runner gets there. We aren't able to tell if a runner simply got good wines or if someone stocked them prior. The problem that would still stand would be, how would we be able to tell when someone is repeatedly assisting in the run? The thing is we can't, in most situations. (For example, we would have a F2P Champ's Guild no multilog, and a F2P Champ's Guild any%) If we do decide to continue to allow the incorporation of multilog runs, I believe we should subjugate them under a new sub-category as we currently do when separating UIM and IM runs. Even though multilogging strats may become "optimal" and faster, I believe that multilogging shouldn't be allowed in most situations. Multilogging ruins the point and essence of the run and defeats the person of being an ironman. One thing I would be okay with being allowed or disallowed would be using somebody else's fire to cook food on Tutorial Island. This begs the question, where do we draw the line? I think some of these things should should still be allowed within the run:ġ) Having a couple doors be conveniently open (no way to avoid this, shouldn't be classified as multilog if it's only a couple select occasions)Ģ) Having the coffin be open during Restless GhostĮssentially anything that we can't avoid if somebody else messes with during the run. The additional setup required to get enough accounts in position to die for you at a specific time will make resets more annoying and further deter players from speedrunning this game." -Metruption 2016Īs for a 2017 viewpoint, I'm still heavily against anything that even correlates to multilogging, including:ģ) Using any account (your's or somebody else's) to aid in the run.Ī) This includes body-blocking Count Draynor, suiciding accounts for bones, using an alt to make a fire prior, alts damaging rats on Tutorial Island, etc.Ĥ) Having friends/other people aid in the run (opening doors repeatedly, selling wines to the wine shop, etc.) Requiring players to multiclient can cause lots of lagg and will deter players from speedrunning this game. Some of OSRS's strongest appeal is that it's a game which can run on very low specs PCs. "One thing I don't like about multilogging strats is how much more it will limit what hardware people will be able to speedrun the game on. In all honesty, I don't think setting up a multitude of accounts and suiciding them and doing other things with them while doing the main route sounds fun at all." -TheDarkestUno 2016 "I'm a big fan of our current routing as everything you do is done solely by yourself, is achieved without external help (hence ironman), and agree that multilogging feels like it ruins the point of the category. I'm going to copy and paste some stuff from 2016 discussion that still remains true:
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